// void, Obj this
Settlement sett;

sett = .AsBuilding().settlement;

EnvWriteString(sett, "tribute_gold", "off");
EnvWriteString(sett, "stoptribute_gold", "on");
EnvWriteString(sett, "tribute_gold_target", "");
/*
if(EnvReadString(sett, "tribute_food") == "off" &&
   EnvReadString(sett, "tribute_gold") == "off" &&
   EnvReadString(sett, "tribute_people") == "off"){

   	sett.StopSupply();
}
*/
